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Performance Report
Written by Stefan   
Tuesday, 15 July 2008 17:28

Thanks to misterh, Chrome-Center is able to offer you a performance report which covers all generations of GPUs from S3 Graphics with PCI-Express interface and two products form AMD and nVidia as comparison.

In it's current state the performance report covers Chrome 430 GT, Chrome S25, GammaChrome S18 Pro as well as GeForce 8400 GS and Radeon HD 3450. It should be expanded in the future - with Chrome 440 GTX and Chrome S27 for example.

Please note that the benchmarks were done with Windows XP as operating system. It's very likely that the drivers for Chrome 400 Series are more powerful with Windows Vista. On the other hand you should also keep in mind that S3 Graphics states that there are not yet any driver optimizatios for older (DirectX 7) games in the drivers for Chrome 400 Series.

Another important thing: This performance report should be released several weeks sooner, but I just couldn't get the time to finish it. And because I don't know how this will be in the coming days and weeks, I decided to release it now and add the missing informations and comments part by part as fast as possible. The graphs spoke for themselves. So please excuse that this article is not really finsihed, but I guess a unfinished article is better than no article at all.

Test system:
  • Processor: Intel Core 2 Quad Q6600, 2,4 Ghz (Kentsfield)
  • Motherboard: Asus P5NT-WS, nForce 680i LT chipset
  • Memory: 4x 1 GB DDR2-667 (4-4-4-12)
  • Operating System: Windows XP SP2

Drivers:
  • Chrome 430 GT: 6.14.10.0150 (05/23/2008)
  • Chrome S25: 6.14.10.2397 - 15.21.12i (12/24/2007)
  • GammaChrome S18 Pro:6.14.10.2397 - 15.21.12i (12/24/2007)
  • GeForce 8400 GS: ForceWare 175.16 (06/05/2008)
  • Radeon 3450: Catalyst 8.5 (5/12/2008)


{mospagebreak_scroll title=3DMark and Codecreatures&heading=Introduction and test settings}

3Dmark 2001 to 3DMark 06
:





Codecreatures:





{mospagebreak_scroll title=Shadermark}

Shadermark
:

For all tests, shader model 3.0 was used except GammaChrome S18 Pro and Chrome S25 which only support shader model 2.0.



Shadermark tests these things:

Shader  1: Per Pixel Diffuse Lighting
Shader  2: Per Pixel Directional Light Shader (Phong)
Shader  3: Per Pixel Point Light Shader (Phong)
Shader  4: Per Pixel Spot Light Shader (Phong)
Shader  5:  Per Pixel Anisotropic Lighting
Shader  6: Per Pixel Fresnel Reflections
Shader  7: Per Pixel Car Surface Shader
Shader  8: Per Pixel Environment Mapping
Shader  9: Per Pixel Environment Bump Mapping
Shader 10: Per Pixel Bump Mapping
Shader 11: Per Pixel Shadowed Bump Mapping
Shader 12: Per Pixel Veined Marble Shader
Shader 13: Per Pixel Wood Shader
Shader 14: Per Pixel Tile Shader
Shader 15: Per Pixel Refraction and Reflection Shader with Phong Lighting
Shader 16: Per Pixel BRDF-Phong/Anisotropic Lighting

Performance impact of heavy alpha blending
Shader 17: Fur Shader With Anisotropic Lighting

Performance impact of multiple shaders switches
Shader 18: Combination Effect

Performance impact of dynamic flow control
Shader 19: Dual Layer 8x8 PCF Shadow Mapping without Flow Control
Shader 20: Dual Layer 8x8 PCF Shadow Mapping with Flow Control

Performance impact of floating point filtering
Shader 21: High Dynamic Range Shader - low quality version without filtering
Shader 22: High Dynamic Range Shader - high quality with fp filtering
Shader 23: High Dynamic Range Shader - high quality without fp filtering

Performance impact of multiple render targets
Shader 24: Per Pixel Edge Detection And Hatching Shader using 1 RT and 2 Passes
Shader 25: Per Pixel Edge Detection And Hatching Shader using 2 RTs and 1 Pass


{mospagebreak_scroll title=Trackmania Nations Forever}

Trackmanie Nations Forever:









{mospagebreak_scroll title=Chaser}

Chaser:









{mospagebreak_scroll title=F.E.A.R.}

F.E.A.R.:








{mospagebreak_scroll title=Counter Strike: Source}

Counter Strike: Source









{mospagebreak_scroll title=Battlefield Vietnam}

Battlefield Vietnam:









{mospagebreak_scroll title=Conclusion}

Conclusion:

At this point, there are two things remarkable:

  1. The by now rather old Chrome S25 can still compete with current offerings from AMD and nVidia! However these cards have a big advantage regarding the shader model and the multimedia capabilities.
  2. Chrome 430 GT could hardly compete with Chrome S25 and it's often even slower. Of course, when more intense shader usage and more detail levels are used, Chrome 430 GT wins this battle.

 

 
S3 Graphics

Countries

United States flag 21%United States
Germany flag 18%Germany
China flag 7%China
Japan flag 4%Japan
United Kingdom flag 3%United Kingdom
Brazil flag 3%Brazil
Sweden flag 3%Sweden
Poland flag 2%Poland
Russian Federation flag 2%Russian Federation
Korea, Republic of flag 2%Korea, Republic of

Operating Systems

Totals Top 10
 57 % Windows XP
 12 % Linux
 9 % Windows Vista
 8 % Windows NT
 6 % Windows 2003
 3 % Windows 2000
 2 % Mac OS
 2 % 
 < 1.0 % Windows 98
 < 1.0 % Mac OS X

Browsers

Totals Top 10
 42 % Internet Explorer 6.0
 22 % Internet Explorer 7.0
 9 % FireFox 3.0.7
 9 % Internet Explorer 8.0
 6 % FireFox 3.0.6
 3 % FireFox 3.0.10
 2 % FireFox 3.0
 2 % FireFox 2.0.0.12
 2 % FireFox 3.0.5
 2 % FireFox 3.0.1